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There’s definitely scope for getting the most out of Undertow here.īut that’s not really enough to elevate Clash in the Clouds beyond its somewhat underwhelming existence. The only thing Clash in the Clouds has over the original title in that respect is that it gives players access to certain vigors which don’t crop up until towards the end of Infinite. If you weren’t experimenting with vigors during the main game, you probably won’t feel the need to do it here either. Not a great deal more freedom though, as the arenas you fight in really aren’t very different from the closed arenas that BioShock Infinite forced Booker into. It turns what should be an optional test into a prescriptive set of instructions, and actively works against what appears to be the main intent of this DLC allowing players slightly more freedom to play around with vigors. These are inoffensive enough, but the big BLUE RIBBON CHALLENGE FAILED banner that pops up if you choose not to attempt them acts in the same way as the ‘Memory Synch Failed’ message in Assassin’s Creed Brotherhood. Maybe by only using vigor traps, or only doing skyline attacks, or getting a possessed enemy to do the work for you. These reward you for completing the segment in a certain way. If you want to scoop up even more money and add a hefty chunk to your score at the same time, then you can attempt the ‘Blue Ribbon Challenge’ on each particular wave. BIOSHOCK INFINITE SEASON PASS UPGRADES COLLECT FULLYou’ll earn plenty of cash simply by doing a single full play-through of each arena. Upgrading every single gun to its full potential might take you a while, but it was only 2-3 hours before I had my preferred set-up and all of the Archaeological hall on display. BIOSHOCK INFINITE SEASON PASS UPGRADES COLLECT UPGRADEYou never lose earned money, so there isn’t too much of a painful grind to unlock and upgrade favourite vigor and weapon combinations. ![]() If you die during a wave, you’re given the option to continue (at the cost of a running score,) start again at the opening wave or head back to the main hub. Look, just be thankful Booker doesn’t immediately stuff all these trinkets in his face. ![]() Murderin’ folks earns you money to spend on upgrading weapons, buying or upgrading vigors, and unlocking bits and pieces like concept art and character models in the main Archaeological Society hall. You’re given four or five basic vigors to start you off, and between each wave you have access to every weapon in the game (albeit missing their upgrades.) A first successful completion of a wave also grants you either an infusion or a piece of gear. For many (including myself,) this was the weakest part of an otherwise fine title, and Clash won’t do much to change that notion.Įach of the four arenas is based on a location from the game (such as not-at-all-Finkton and absolutely-not-that-bit-outside-the-Hall-of-Heroes) and provides fifteen escalating waves of conflict for Booker and Liz to battle through. A familiar stroll on a well-heeled boardwalk.Ĭlash in the Clouds doesn’t attempt to add anything to BioShock Infinite’s strongest aspects setting and symbolism. ![]()
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